This game wouldnt be playable in a classroom setting without heavyhanded assistance from someone who knows what they are doing. Loading your saved game is NOT recommended, because the missing planets could corrupt it and delete your progress. ![]() For banjo and kazooie n&b you create vehicles to solve whatever your goal is at the moment, where as this game your first goal is to launch your rocket off the ground, then its get to the moon, then its progress further beyond the moon where the smallest detail could cause your rocket to explode and killing your astronaut. Kopernicus was not able to load the custom planetary system due to an exception in the loading process. The closest game I would say is banjo and kazooie nuts and bolts but that game didnt have the detail as Kerbal Space Program. This game is really a one of a kind game, theres nothing really like it. This game is not something you can play on a short burst or a game where you can pick it up in a single class, this is a long game and rewarding due to its game design. You don't need a ton of prerequisite knowledge to get started but to get anywhere you really have to try and actually research techniques that will help you succeed in leaving the galaxy. This game is about engineering and rocket science. This game is extremely complex, high school students or college students really. This is a huge timesink, I cant stop myself. After a long time looking, a mod called Kopernicus was released and found, making it easy to make planets. It encourages creativity but if you want to be successful you have to combine actual engineering techniques and its a blast to surpass yourself on previous runs. It was never very easy to create planets in KSP - it often required decompiling, which is against the EULA. I love the idea of building your own rockets and getting far far far away. This is a game I played way too much, I have like 200hrs on it on steam.
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